# Community Tutorial: UE5.3 Niagara基础 | 从其他发射器生成粒子 | #12

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-12/2850839>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-12/2850839 "2026-11-05T09:34:56Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 5, 2026, 9:34am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-12/2850839/1 "2026-11-05T09:34:56Z")

</div>

在本教程中，我们将深入讲解虚幻引擎 5.3 Niagara 中的“从其他发射器生成粒子”模块。了解如何从主发射器采样数据来创建拖尾、次级爆发、丝带效果，并继承位置、速度、颜色、大小和生命周期等属性！  
  
[https://dev.epicgames.com/community/learning/tutorials/VL589/unreal-engine-ue5-3-niagara-12](https://dev.epicgames.com/community/learning/tutorials/VL589/unreal-engine-ue5-3-niagara-12)
