# Community Tutorial: UE5.3 Niagara基础｜即时生成喷发｜#11

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-11/2850852>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-11/2850852 "2026-11-05T09:36:16Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 5, 2026, 9:36am UTC](https://forums.unrealengine.com/t/community-tutorial-ue5-3-niagara-11/2850852/1 "2026-11-05T09:36:16Z")

</div>

在本期Unreal Engine 5.3 Niagara教程中，我们将一步步拆解即时生成喷发模块。了解爆发生成与持续生成速率有何不同，如何控制生成时机与概率，如何将生成组与发射器形状搭配使用，并探索UE 5.3中的全新爆发设置！  
  
[https://dev.epicgames.com/community/learning/tutorials/ornOd/unreal-engine-ue5-3-niagara-11](https://dev.epicgames.com/community/learning/tutorials/ornOd/unreal-engine-ue5-3-niagara-11)
