# Community Tutorial: UE × AI 实战指南｜用 Unreal MCP 与 Codex 进行基于参考的灯光 LookDev 

**URL:** <https://forums.unrealengine.com/t/community-tutorial-ue-x-ai-unreal-mcp-codex-lookdev/2854035>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 11, 2026, 4:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue-x-ai-unreal-mcp-codex-lookdev/2854035 "2026-11-11T16:08:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 11, 2026, 4:08pm UTC](https://forums.unrealengine.com/t/community-tutorial-ue-x-ai-unreal-mcp-codex-lookdev/2854035/1 "2026-11-11T16:08:20Z")

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将 Unreal Engine 5.8 的官方 Unreal MCP 与 ChatGPT Codex 连接起来，在同一个“冒险者的房间”中制作清晨、晚霞与夜晚三种灯光效果。

从没有任何灯光的 NoLight 关卡开始，对照参考图与编辑器画面。用自然语言改变从窗户射入的阳光方向，并在房间内的蜡烛与灯具上布置光源。也会介绍如何锁定曝光，并通过体积雾表现窗边的光束。夜景部分会先请求让窗边透入蓝色月光，然后确认 Codex 调整了哪些灯光与参数。

用于练习的入门项目包含 Unreal Engine 5.8 项目文件，以及清晨、晚霞、夜晚三张灯光参考图。  
  
[https://dev.epicgames.com/community/learning/tutorials/ryk05/unreal-engine-ue-x-ai-unreal-mcp-codex-lookdev](https://dev.epicgames.com/community/learning/tutorials/ryk05/unreal-engine-ue-x-ai-unreal-mcp-codex-lookdev)
