# Community Tutorial: Sparse Fluid in UE5 Niagara Tutorial 

**URL:** <https://forums.unrealengine.com/t/community-tutorial-sparse-fluid-in-ue5-niagara-tutorial/2852206>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 8, 2026, 5:54am UTC](https://forums.unrealengine.com/t/community-tutorial-sparse-fluid-in-ue5-niagara-tutorial/2852206 "2026-11-08T05:54:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Cghow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cghow/32/1212725_2.png) [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Post date:** [November 8, 2026, 5:54am UTC](https://forums.unrealengine.com/t/community-tutorial-sparse-fluid-in-ue5-niagara-tutorial/2852206/1 "2026-11-08T05:54:06Z")

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In this Unreal Engine 5 Niagara tutorial, we will create a dynamic sparse fluid effect that scatters across a 3D character mesh from top to bottom and loops continuously. You’ll learn how to use Niagara fluids, static mesh sampling, region masks with math functions, particle killing setups, and dynamic lighting!  
  
 [https://dev.epicgames.com/community/learning/tutorials/JdlMM/unreal-engine-sparse-fluid-in-ue5-niagara-tutorial](https://dev.epicgames.com/community/learning/tutorials/JdlMM/unreal-engine-sparse-fluid-in-ue5-niagara-tutorial)
