# Community Tutorial: Scene Graph UI: Creating Your First Interactable User Button Without Any Verse Devices 

**URL:** <https://forums.unrealengine.com/t/community-tutorial-scene-graph-ui-creating-your-first-interactable-user-button-without-any-verse-devices/2849707>\
**Category:** Tutorial & Course Discussions\
**Tags:** fortnite\
**Created:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-scene-graph-ui-creating-your-first-interactable-user-button-without-any-verse-devices/2849707 "2026-11-04T05:44:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ok\_studios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ok\_studios](https://forums.unrealengine.com/u/ok_studios)\
**Post date:** [November 4, 2026, 5:44am UTC](https://forums.unrealengine.com/t/community-tutorial-scene-graph-ui-creating-your-first-interactable-user-button-without-any-verse-devices/2849707/1 "2026-11-04T05:44:31Z")

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In this tutorial, we show you how to create a button that updates a variable on the Widget Blueprint inside the new Scene Graph UI and Entity-Component System in UEFN. With this knowledge, you can begin creating interactable components without using any Verse devices at all. This video assumes you have already seen Part 1.  
  
[https://dev.epicgames.com/community/learning/tutorials/2YoBw/fortnite-scene-graph-ui-creating-your-first-interactable-user-button-without-any-verse-devices](https://dev.epicgames.com/community/learning/tutorials/2YoBw/fortnite-scene-graph-ui-creating-your-first-interactable-user-button-without-any-verse-devices)
