Community Tutorial: Realistic Landscape with Auto-Material and Landmass

This feature is capable of blending layers/colors/textures based on slope/height/distance attributes, also covers proper layer blending depending on weather/biom precipitation and more. Using Landmass just adds more precise, accurate and realistic results. Made with 4.27, compatible with Unreal 5.

https://dev.epicgames.com/community/learning/tutorials/KloX/unreal-engine-realistic-landscape-with-auto-material-and-landmass

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