# Community Tutorial: HD-2D-Landschaftsmaterialien in Unreal Engine 5 erstellen – Teil 2

**URL:** <https://forums.unrealengine.com/t/community-tutorial-hd-2d-landschaftsmaterialien-in-unreal-engine-5-erstellen-teil-2/2853893>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 11, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-hd-2d-landschaftsmaterialien-in-unreal-engine-5-erstellen-teil-2/2853893 "2026-11-11T12:04:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 11, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-hd-2d-landschaftsmaterialien-in-unreal-engine-5-erstellen-teil-2/2853893/1 "2026-11-11T12:04:56Z")

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Schritt-für-Schritt-Erklärung zur Erstellung eines Pixelart-kompatiblen Landscape-Shaders. Erfahre, wie du PBR-Prinzipien auf Pixelart anwendest und die pixelgenaue Ausrichtung der Material-Layer beibehältst.  
  
[https://dev.epicgames.com/community/learning/tutorials/DY5l8/hd-2d-landschaftsmaterialien-in-unreal-engine-5-erstellen-teil-2](https://dev.epicgames.com/community/learning/tutorials/DY5l8/hd-2d-landschaftsmaterialien-in-unreal-engine-5-erstellen-teil-2)
