# Community Tutorial: 数据驱动的DMX自动化 

**URL:** <https://forums.unrealengine.com/t/community-tutorial-dmx/2850167>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 4, 2026, 4:23pm UTC](https://forums.unrealengine.com/t/community-tutorial-dmx/2850167 "2026-11-04T16:23:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 4, 2026, 4:23pm UTC](https://forums.unrealengine.com/t/community-tutorial-dmx/2850167/1 "2026-11-04T16:23:17Z")

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本课将从头到尾讲解如何使用虚幻引擎，根据实时进入引擎的数据自动化DMX灯光。在本示例中，我在全数字化搭建环境中，围绕通过数据链路接入的《Rocket League》数据进行构建，但这也可以应用于其他数据源和实体灯光舞台。  
  
[https://dev.epicgames.com/community/learning/tutorials/7xm1z/unreal-engine-dmx](https://dev.epicgames.com/community/learning/tutorials/7xm1z/unreal-engine-dmx)
