# Community Tutorial: Data Driven DMX Automation 

**URL:** <https://forums.unrealengine.com/t/community-tutorial-data-driven-dmx-automation/2850160>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 4, 2026, 4:23pm UTC](https://forums.unrealengine.com/t/community-tutorial-data-driven-dmx-automation/2850160 "2026-11-04T16:23:17Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![AFadedKnight](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/afadedknight/32/1218118_2.png) [@AFadedKnight](https://forums.unrealengine.com/u/AFadedKnight)\
**Post date:** [November 4, 2026, 4:23pm UTC](https://forums.unrealengine.com/t/community-tutorial-data-driven-dmx-automation/2850160/1 "2026-11-04T16:23:17Z")

</div>

This lesson walks through from start to finish using Unreal Engine to automate DMX lighting based on real time data coming into the engine. In this example I built it based around Rocket League data coming in from datalink in a fully digital setup but this can be applied with other data sources and physical lighting stages.  
  
[https://dev.epicgames.com/community/learning/tutorials/8kKwY/unreal-engine-data-driven-dmx-automation](https://dev.epicgames.com/community/learning/tutorials/8kKwY/unreal-engine-data-driven-dmx-automation)
