# Community Tutorial: Custom MetaHuman to Blender – Full FREE Workflow

**URL:** <https://forums.unrealengine.com/t/community-tutorial-custom-metahuman-to-blender-full-free-workflow/2658456>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine, metahuman\
**Created:** [September 20, 2025, 1:03pm UTC](https://forums.unrealengine.com/t/community-tutorial-custom-metahuman-to-blender-full-free-workflow/2658456 "2025-09-20T13:03:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![CSKISS](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cskiss/32/1080273_2.png) [@CSKISS](https://forums.unrealengine.com/u/CSKISS)\
**Post date:** [September 20, 2025, 1:03pm UTC](https://forums.unrealengine.com/t/community-tutorial-custom-metahuman-to-blender-full-free-workflow/2658456/1 "2025-09-20T13:03:53Z")

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This tutorial walks you through a complete free workflow for bringing MetaHumans from Unreal Engine into Blender. In almost two hours of step by step guidance, I cover everything from creating and modifying MetaHumans, handling materials and grooms, to adding ARKit shape keys and transferring animations, giving you all the tools to customize and work with MetaHumans outside of Unreal.  
  
[https://dev.epicgames.com/community/learning/tutorials/Pqdj/unreal-engine-custom-metahuman-to-blender-full-free-workflow](https://dev.epicgames.com/community/learning/tutorials/Pqdj/unreal-engine-custom-metahuman-to-blender-full-free-workflow)

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**Author:** ![Skalin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skalin](https://forums.unrealengine.com/u/Skalin)\
**Post date:** [August 2, 2026, 1:58pm UTC](https://forums.unrealengine.com/t/community-tutorial-custom-metahuman-to-blender-full-free-workflow/2658456/2 "2026-08-02T13:58:27Z")

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Hi.

I just created my own Blender add-on to do just this.  
Full Metahuman support without leaving Blender, from importing DNA files, sculpting meshes, editing base mesh, skeleton, facial expressions, BRF solver, etc.

If you want to check it out, I have some more information, including a free version, here:

> [@Skalin MetaMorph. Customize Metahumans entirely in Blender](https://forums.unrealengine.com/t/skalin-metamorph-customize-metahumans-entirely-in-blender/2740080):
>
> Hey everyone, I’ve been looking for a decent way to customize MetaHumans in Blender for ages, got fed up, and ended up building my own add-on for it. It’s called Skalin MetaMorph, and honestly I’m pretty happy with how it is coming along. It does the full round trip. Import a .dna, edit the meshes, joints, blendshapes, and correctives in Blender, write it back out, load it in Unreal. No Maya anywhere. There’s a free beta version you can grab right now, and a full version I’m still polishing. …
