# Community Tutorial: Blueprinting de IU na Unreal Engine: comunicação de dados para widgets

**URL:** <https://forums.unrealengine.com/t/community-tutorial-blueprinting-de-iu-na-unreal-engine-comunicacao-de-dados-para-widgets/2850107>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 4, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/community-tutorial-blueprinting-de-iu-na-unreal-engine-comunicacao-de-dados-para-widgets/2850107 "2026-11-04T15:13:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 4, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/community-tutorial-blueprinting-de-iu-na-unreal-engine-comunicacao-de-dados-para-widgets/2850107/1 "2026-11-04T15:13:12Z")

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Um tutorial mostrando como usar scripts de Blueprint para atualizar componentes de widget, como barras de vida, usando dados do personagem jogável ou de outros atores.  
  
[https://dev.epicgames.com/community/learning/tutorials/qz79r/blueprinting-de-iu-na-unreal-engine-comunicacao-de-dados-para-widgets](https://dev.epicgames.com/community/learning/tutorials/qz79r/blueprinting-de-iu-na-unreal-engine-comunicacao-de-dados-para-widgets)
