# Community Tutorial: 在虚幻引擎5中创建软管液体系统

**URL:** <https://forums.unrealengine.com/t/community-tutorial-5/2852186>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 8, 2026, 5:50am UTC](https://forums.unrealengine.com/t/community-tutorial-5/2852186 "2026-11-08T05:50:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 8, 2026, 5:50am UTC](https://forums.unrealengine.com/t/community-tutorial-5/2852186/1 "2026-11-08T05:50:37Z")

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在本次虚幻引擎5 Niagara教程中，我们将创建一个动态软管效果：流体会从移动的管道中倾泻而出！你将学习如何使用Niagara Grid 3D液体模拟，生成一条使用卷曲噪声随机运动的管状带状效果，并通过粒子属性读取器将发射器的生成位置直接绑定到软管末端。  
  
[https://dev.epicgames.com/community/learning/tutorials/6G5K5/unreal-engine-5](https://dev.epicgames.com/community/learning/tutorials/6G5K5/unreal-engine-5)
