# Community Tutorial: 언리얼 엔진 5에서 HD-2D 랜드스케이프 머티리얼 만들기 - 파트 2

**URL:** <https://forums.unrealengine.com/t/community-tutorial-5-hd-2d-2/2853890>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [November 11, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-hd-2d-2/2853890 "2026-11-11T12:04:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Epic\_AutoTranslator](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/epic_autotranslator/32/1198372_2.png) [@Epic\_AutoTranslator](https://forums.unrealengine.com/u/Epic_AutoTranslator)\
**Post date:** [November 11, 2026, 12:04pm UTC](https://forums.unrealengine.com/t/community-tutorial-5-hd-2d-2/2853890/1 "2026-11-11T12:04:56Z")

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픽셀 아트와 호환되는 랜드스케이프 셰이더를 만드는 방법을 단계별로 설명합니다. 픽셀 아트에 PBR 원칙을 적용하고 머티리얼 레이어의 픽셀 퍼펙트 정렬을 유지하는 방법을 알아보세요.  
  
[https://dev.epicgames.com/community/learning/tutorials/7xlBa/unreal-engine-5-hd-2d-2](https://dev.epicgames.com/community/learning/tutorials/7xlBa/unreal-engine-5-hd-2d-2)
