Community Tutorial: 23 - Gameplay Attributes in the User Interface - Let's Make a Top Down Top Down Shooter

This Unreal 5.3 Gameplay Ability System video is about showing Gameplay Attributes in the User Interface, and we’re going to do that with Player Health and Shield, as well as Weapon Ammo.

We start by building the HUD Widget and showing how it applies to the full screen. Next, the HealthSet and WeaponSet widgets are created, with a focus on text size. Lastly, two methods are used to update the Attribute Data in the widgets (On Demand vs Polling). One thing of note is that Bindings are called every tick, so converting the WeaponSet updating to an on Demand method might be a better option.

https://dev.epicgames.com/community/learning/tutorials/pw2b/unreal-engine-23-gameplay-attributes-in-the-user-interface-let-s-make-a-top-down-top-down-shooter