Something I’m finding quite limiting is a lack of a decent skeletal mesh to work with. At the end of the day, most games use similar animations (whether it’s a walk/run/crouch cycle, or a melee attack, etc.)
I’m thinking that maybe it might be really beneficial if there was a community made skeletal mesh for prototyping game ideas / mechanics with a number of animation presets. The example content character just doesn’t cut it.
Unfortunately, It’s not something I have the understanding to provide, but I thought maybe just starting a discussion on this might bring the idea forward for those who could contribute?
The idea would be that we would make a list of animations for a humanoid character that would allow for quicker prototyping for certain mechanics that might require socket position information to properly function. With the simple skeletal mesh provided in the content examples, I’m sure it would be an awesome resource for everyone if we just had a library of walk, run, crouch, prone, shoot, melee, jump, etc. animations to play with.
I know some of these animations already exist, but one package with everything in it and some additional requested animations would be excellent.