so how is your wave direction handled in the manager - is it c++ , through the plugin or through the blueprints, reason im asking is because i might fix up your wave direction, so that it can move into the center of the mesh to simulate wave directions when standing on a island or pushing out if someone is using as a lake. also going to figure out how to simulate on how the mesh will determine the center points of multiple islands. because i noticed its looks good on one side, but the wave direction continues through the other side making it unrealistic