I am still waiting for Epic to report to me about that NVidia License, but their legal department still didn’t contacted me. The original author also commented on contributing with a more straight implementation. He told me that the code is Windows only, but I didn’t have time to check assertion, I was hopping to have a multiplatform solution.
I do agree with timemanager kept in C++. I can work the replication part for multiplayer later, once we have all the features set in place, since it is easier doing so after.