[Community Project] WIP Weather & Water Shader

Im at work, and likely won’t be home or I’d just link you my reference, but SetGlobalBoundShaderState is depreciated. I believe was a warning when you compiled 4.16. if you google that with POSInitializer you should find the git hub link that gives you an idea what needs to be changed (I removed 4 lines and added 6 or so)