[Community Project] WIP Weather & Water Shader

Updated VaOcean to 4.17!!! On to 4.18!!!

If anyone knows how I can solve :
GraphicsPSOInit.DepthStencilState = TStaticDepthStencilState</false, CF_Always/>::GetRHI();
If I remove the /* */ part, it will throw an error, while it still works, I would feel better if whatever that is trying to set is used.

Also, VS throws an error, only twice, once upon setting up the blueprint, and once when clicking on the viewport, after that it runs fine. I believe is the race condition described in the Va thread. Once updated to 4.18, I will focus on that.

Time for bed…

Oh, pics or it didn’t happen :