[Community Project] WIP Weather & Water Shader

Hey, may be irrelevant, since I haven’t seen anyone post problem, but in case anyone is having it…
Since I updated to 4.18, my dynamic time of day wasn’t moving at the time scale I set. If you are having problem, you need to open TimeManager.cpp, and on line 185, multiply the value there by TimeScaleMultiplier, so it looks like : InternalTime += FTimespan::FromSeconds(deltaTime) * TimeScaleMultiplier;
It was just missing that for some reason, but after that, it works.