[Community Project] WIP Weather & Water Shader

Oh a displacement render target is what I’m currently using for testing but the problem with that approach is the normals.
I can make a second render target for the normal map but that is not going to look smooth (especially with lower resolution grids) since it would be the vertex normals, not the normals per pixel.

Do you know of a way to calculate the correct pixel normal from the vertex normals perhaps? I’m thinking some kind of interpolation might do it.