[Community Project] WIP Weather & Water Shader

I for one don’t give a rat’s (youknowwhat) about FFT, granted, it’s great, looks nice, and all the more realistic, we’re getting no closer to water that interacts with the world around it.

I for one wouldn’t mind a water surface which interacted with the actors movements, the rocks it crashes up against, and the particles that hit it (rain and snow, hail and etc).

Rather than a beautiful water shader that has no immersive effect what so ever, apart from being nice to look at.

I wish we’d all have the same beautiful vision for the Engine, fluid surfaces that make the player feel attached to the world they’re playing in, as opposed to static scenes that feel like a painting more than anything else. But to each their own, is entitled to their own dreams, it is really sad to me that fluid surface is just a dream that most of us don’t share, to my knowledge.

With all that said, If I knew anything about coding, I’d jump right in and start fluid surface from the beginning, but I don’t, and I’d probably make it worse. Truth is, it’s PERFECTLY fine aside from the fact you can’t integrate it into blueprints, and you can’t put it inside a landscape / or another static mesh.

But in any way I can help at all, consider me all for notion.