[Community Project] WIP Weather & Water Shader

So some interesting stuff was shown in the twitch stream (although nothing mind blowing tbh :p), I can easily see a combination of all that foam/normal panning stuff + the current gerstner wave displacement to make it look more alive.

In regards to displacement however, the ideal and “final” solution will probably be WaveWorks (or some equivalent FFT implementation anyway) with some gerstner waves blending for the shallow areas perhaps (really wish I could get buoyancy working with WaveWorks to test that out :rolleyes: I will try to ask again about that boat demo).

Has anyone checked the 4.8 branch by any ? it is said to have improved specular highlights/reflections on translucent materials :eek: about frickin time I guess :smiley: