[Community Project] WIP Weather & Water Shader

The update is planned for tomorrow (yay?) so wait for the changelog.

Most of the things you mention are either done, being worked on or planned (not sure what you mean in #8 tho).

About the sky/clouds… it’s not something I will be working on anytime soon since ultra dynamic sky works pretty well in my personal project.
It’s not difficult to implement the update light vector function to it, I might post some instructions later.

I’m working on a skylight manager blueprint though that will blend between multiple captured cubemaps for seamless day night cycles (that one won’t make it in the update) which will also have the option to update the sun vector, all you will have to do is connect the directional light from the level.

About char. buoyancy… to do one properly it looks like we need a custom C++ CharacterMoventComponent so don’t expect anytime soon either (working on swim anims though).

Thanks :stuck_out_tongue:
I wouldn’t feel very comfortable profiting from project :rolleyes:, there are multiple people who have directly contributed (, , etc.) or indirectly.

Yeah I read that article a while ago, it really is right on point isn’t it? if Epic solves most of the issues mentioned there (translucency, reflections, anti-aliasing) then it will be hands down the perfect engine for me.

I saw that! Whats up with that? mobiles will have graphical features not available on desktop now? (especially something as important as reflections) that can’t be right :eek:.

:wink: that or a vacation trip to Hawaii might do it :stuck_out_tongue: