This project is amazing! Really enjoying the results so far !
Few things that I noticed, I apologize if this has been mentioned/discussed before but I tried to search through the 30+ pages and couldn’t find anything relating to the following issues:
-Our “cloud” light function that we have been using on our map doesn’t play well with the ocean, it seems to get some extreme stretching/artifacting going on when it’s applied to any directional light in the map. Granted, we may be moving to a different time of day cycle system with volumetric clouds that cast shadows in the future, but I was curious if anyone has had similar issues with the setup? This was occurring with or without the current sky dome that is implemented in the island test map, so it feels like it’s something that has to do with the directional light and water blueprint and not related to the sky blueprint.
-The nightsky seems to have strange issues with the exponential heightfog in our map, where it will fade in and out depending upon the players viewing angle, if I look towards the ground it will fade away, and look back up it will return. It seems that this is being caused by the light shaft occlusion setting on the directional light. Thoughts?"
Additional note: Would be awesome to have the stars also animate during the night cycle, I saw this functionality in the TruSky Plugin and it looked really cool even if it is pretty tough to see. I didn’t see this on the trello page but figured I would mention it in case it wasn’t planned yet.
Keep up the GREAT work guys! Looking forward to seeing where this project goes