Love the work, I can’t thank you all enough for this contribution. I’m having issues integrating it with my project though. I followed the instructions on the wiki exactly. I got the project to work just fine as a standalone, but after I follow all of the steps, neither the ocean shader or the sky compile. I’m at a loss. I’m just left with the grey plane infinitely. Equally strange, whenever I attempt to open a material I can’t seem to open its master material. Instead, for many materials it treats it like an instance material. I’m able to open M_Ocean_Depth but get the following errors
Error [SM5] (Node CollectionParameter) CollectionParameter has invalid Collection!
Error [SM5] Missing Material Function
Error [SM5] (Node TextureObjectParameter) Param Tex Object> Requires valid texture
Here are the steps I followed:
Downloaded both the full 4.9 project from github and the plugin.
Extracted the plugin to the root folder of my project
Copied everything from the content folder of OceanProject into an “Ocean” folder in the content folder of my own project
Opened both projects
Waited for everything to compile in OceanProject, didn’t take long. I deleted all the atmospheics and lighting in the starter map on my project.
I copied and pasted all the important ocean/sky features from the world outliner into my project.
Nothing happened. So i saw the BP_Ocean didnt have meshes or materials assigned to it. I found all the correct ones and just had a giant grey plane that refuses to attempt to compile.
Any help would be appreciated.
EDIT: Wow I always end up spending hours trying to figure something out before coming here for help, only to find the solution moments later. Turns out copying the content into its own folder made things a bit ****y. So don’t do that, just copy everything right into the content folder.