Ok 4.9 branch has just been updated with:
- Fix for compiling on a Mac, commented out un-used code
- Fix for odd moon rotation values
- Fix for TimeScale, it was being multiplied by 60 erroneously.
TimeScale=1 will produce: 1sec real time == 1sec game time
Let me know if you have any further upgrading issues.
Regarding OpenGL support, it is going to be much more difficult than I first thought to get an OpenGL implementation that is on par with DX11. Some sacrifices will need to be made to the look of the material, something I had hoped to avoid. Will update with more info on this soon.
Further updates to the weather/sun/moon will be up shortly, had a couple of bugs come up that are delaying it’s release.