I’m seeing the same behavior (using UE 4.12.5).
It seems that some objects reflect against the Water, while others do not generate a reflection at all.
I’m not sure how the reflections are calculated -
- Why do some objects (Boat,Trees) create reflections while others (Buoy, Rocks) do not?
I’m also curious to know if any depth sorting is calculated in to prevent objects located at a shallower Z-buffer depth then the ocean plain from being excluded from the reflection calculation.
Re: Reflection of Objects near the ocean surface (for example: Trees from the KiteDemo)
BTW, the Ocean Project is a OUTSTANDING! Easily the best plugin available for UE4