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[Community Project] WIP Weather & Ocean Water Shader

Domm, if you just used migration from the ocean project over to your project, you might want to check your plugins folder in your project and make sure the relevant version of the oceans plugin, which is separate in its own right really, is in there. That should clear up all your problems. If you know this and its not the issue, I apologize. But ya never know.

Sorry not trying to spam messages, just saw a few simple questions easily answered…

hey The Rift Keeper ,Thanks for answering,

it seems there was a compiling problem,
i just compiled my project (after updating Windows SDK, and reinstalling the 2015 Common Tools ) and and now the plugin packaging works ( if it helps, this could be a solution to “the plugin cannot be found” problem).

Hi guys, finally tested the plugin, and must say it is simply awesome!

Made a video
https://youtube.com/watch?v=g2SsguPbWEw

wow that looks awesome!

Yes… yes… it really is dope… Nice work

Tks, it´s amazing !

It is more than just good looking and well scripted. Its a very creative use.

Really love this water!
But for the weather it seems incomplete - is this still being continued i wonder?

standard bp settings , no need to change!:slight_smile:
once again many Thanks!

:cool:

when it will be available the version 4.13 ?

I don’t know. Last update was 3 month ago

man thats just beautiful, it always amazes me what people accomplish world building…

I actually just realized that myself, the activity on it has been nada… Hope real life hasn’t made it impossible, it’d be a shame to see such a great plugin die out. I am debating whether or not to downgrade back to 4.12.5, I jumped the gun and upgraded to 4.13 before realizing I should check this plugin for an update. But this system is so irreplaceable Ill go back to 4.12.5 and stay there on my mmo until its done lol…

I hope that they release a 4.13 soon.

Hey,

cascade256 already compiled the plugin for 4.13 on his branch.
Hope for an official update with his work.

Here is the link:

Cheers

Nice. Thank you!

Man, I could kiss you for this link. And thanks cascade! You are a life saver.

http://www.mediafire.com/convkey/4bb5/c4of1c968519vurzg.jpg?size_id=c

when improvements will be available?

I’m seeing the same behavior (using UE 4.12.5).

It seems that some objects reflect against the Water, while others do not generate a reflection at all.

I’m not sure how the reflections are calculated -
- Why do some objects (Boat,Trees) create reflections while others (Buoy, Rocks) do not?

I’m also curious to know if any depth sorting is calculated in to prevent objects located at a shallower Z-buffer depth then the ocean plain from being excluded from the reflection calculation.

Re: Reflection of Objects near the ocean surface (for example: Trees from the KiteDemo)
Reflection.png

BTW, the Ocean Project is a OUTSTANDING! Easily the best plugin available for UE4

Hello guys,
i need your help, because i’m using your pack in my project, but when i try to compile i receveive this error:

someone can help me? i mean, i just would know of it’s normal or i need to fix it.

Thanks