[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

Hey Guys,

Looking awesome so far! Might I suggest that you guys make an explicit separation between the RTS engine itself and the RTS game you want to develop? A more generic RTS engine module with the actual game as a ‘sample project’ would be a lot more useful for the UE community than any specifically developed

For example, there’s little reason to specify resource types & behaviors on an engine level when it’s something that could be added dynamically based on a configuration file. You could also design around the common unit archetypes, such as stationary, walking, rolling, floating, and combine them with weapon classes such as melee, ranged, area of effect and indirect fire.

Not only would that make the project more useful to the community as a whole, it will also significantly improve the design of the engine.