[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

@Ryanjon @

I got some free time yesterday and I tried a new camera technique. What I did now is create a new Pawn called ‘RTS_God’. I added a sphere, spring arm and a camera onto it. Then I made this Pawn the default Pawn.

An extra dvatange is I can setup mutliple camera pawns and simply posses them (if we want multiple camera movement styles).

Also instead of constatly checking if WASD is pressed, I defined Axis bindings for those and processsed them in the Pawn’s Event graph. This will help us a lot if we want use Gamepads or Mouse for moving camera.

Anyway, I won’t be pushing this to git since we already have a cmera in place. But if anyone want to implement a new camera, I foudn this to be very easy way. If you find any issues or have a better idea, let me know