[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

It would be great if you could start working on a HUD! About world scale and premade tiles, i think the new navmesh building in 4.6 could make premade tile work but then there is still the problem of AI movement when it’s not character based. I’ve done some tests with the current AI and with 450 in the level walking around off screen my fps decreased from 90 to 55 and with all 450 on screen to 25 so we probably can’t use (and don’t need) Character as a base for our units. Feel free to tinker with GridSize in the playercontroller and world size until it feels right and let us know :slight_smile:

If we can use the current navigation system it shouldn’t be a problem, especially in 4.6 since navmesh generation is even better (or worse depending on what you want) than 4.5.

I haven’t put any thought into multiplayer yet so i wouldn’t know, maybe someone else can answer this :slight_smile:

Glad you found us! Now that you’re we’re ofcourse hoping you can contribute something ^^

Small fix for the building on hills isn’t that hard but i’m still thinking about making it work in a way i’ll never have to look at it again.