[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

lol, i’m sorry about your AI blueprints.

Maybe you could make a separate branch just for test commits, for us newbs.
You might have to manually transfer the assets over this way.

Personally I’m not liking github too much, I’m willing to adapt too it but my experiences with SVN’s like Subversion or even sharing via drop box has been 10 fold better.
Kind of annoying how you can only do somethings in the command prompt, somethings in the desktop gui, and somethings on the website. I need consolidation I guess.

Anyways I’m re-UV mapping the house mesh right now and I’ll texture it sometime tomorrow. I was also thinking about how other popular RTS’s building systems work.
We could have like a 3-4 mesh system, 1 for placement and then 2-3 for construction that change as the production is completed and then 1 for the final production (or more that could be randomly selected for variance).

I don’t think I’m going to continue work on the lighthouse, as it was more of a background map prop anyways.

(I also not only accept all criticisms but am begging for them, I don’t know if I’m adhering to the correct standards/doing stuff wrong and if any one can give any advice it would be greatly appreciated)