[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

Compiling one BP often marks another one as dirty, i think when pressing play it compiles all of them and that’s why i hardly ever bother compiling.

It’s a shame that you lost your progress, i did however come up with a new idea for the construction (it can be downloaded from my branch as of right now).
In my system the playercontroller contains an array of structs, one item for each of the buildings. These structs contain info about the build duration and the different building stages.
The building progress is calculated based on the buildings health compared to maximum health, meaning the construction is slowed when the building is under attack (this could easily be changed, it was just an idea i thought might be cool).
Let me know what you guys think :slight_smile:

Also i slightly changed the way a building is placed, it seemed somewhat pointless to spawn a new building of the same class as our preview mesh and place it at the same location.

You could post the backups, might be that it works for me or someone else.

And Ryanjon, your models look really good! I’m usually really bad at anything related to the art side of a project, but i could always give texturing your models a try.