I myself would never think of that, always though the cartoonist style was easiest, but yeah, I definitely underestimated the textures… I agree with @ as well, seems like he knows what he’s talking and at current stages of this community projects we just need to keep rolling instead of being picky with assets…
BTW, @, since I guess you know your tools (modeling) well enough, could you really, really quickly create some basic placeholders for a few buildings that at least look a tiny bit different from each other (like cubes, with some details we can differentiate town center from tower etc, so we can start working more on building and building connections in-game while waiting for assets…
I started following this project’s BPs more in-depth and also started learning C++ side of UE4, so hopefully will be able to add some functionality soon…