Yes, that would be easy enough, except you’re not factoring in rotations and detail/interactive objects.
P.S. the complexity I meant is not so much of the saving, but more of the actual in game editor tools.
Yes, that would be easy enough, except you’re not factoring in rotations and detail/interactive objects.
P.S. the complexity I meant is not so much of the saving, but more of the actual in game editor tools.