[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

A bit late to react but better late than never.

Great idea, should i still start this or is yours almost finished?

With what we are currently doing, most of the functionality is already split from game-specific elements.

I’ve updated my branch with my idea to collaborate.
What i’ve done is add empty child classes based on all of the master classes. These child classes should always be empty in Master. The idea is that you don’t change anything in the master classes but use the child classes for this. When you’re done you commit them to your branch and if everything works, the changes can be transferred to the master classes and pushed to Master. This way when Master is updated anyone can use your branch to see what has changed in Master (because everything you’ve changed should be in the child classes). Updating your working version with the new master will still be difficult and require opening multiple projects at the same time, but at least you know what has changed. And if you’re lucky you can just update your working version to the new Master and everything still works.

Let me know what you guys think :slight_smile:

Since the latest update resources can now also be clicked + resources,buildings and characters know when you are hovering your mouse over them.

Up next is implementing teams/factions/whatever you want to call it and relations between them. Any ideas on how relations between teams should be handled? Scale 1-10, an Enum or something else?