[Community Project] FREE Ocean Water Shader

Well, I updated “ComputeShaderDev” plugin to the 4.20 branch, and rebuilt the plugins. Before I think the build of the plugins was failing, Now compiles, but building my game fails now, I’m getting this:

[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_151345_1541325657441_634”}[/ATTACH]​

It says “Unrecognized shader frecuency” for FGlobalComputeShader…

I also updated OceanPlugin.Build.cs, and ComputeShaderDevPlugin.Build.cs, I basically modified the public/private include paths like this (I read somewhere that is the format UE 4.20 wants):

    PublicIncludePaths.AddRange(
        new string] {
            Path.Combine(ModuleDirectory, "Public")
            // ... add public include paths required here ...
        }
        );


    PrivateIncludePaths.AddRange(
        new string] {
            Path.Combine(ModuleDirectory, "Private"),
            // ... add other private include paths required here ...
        }
        );

I think I’m close to a fix, but I’m stuck at this shader error…
Any ideas?

I’ll submit a PR if I finally manage to get this working.

Thank you.