Well, I updated “ComputeShaderDev” plugin to the 4.20 branch, and rebuilt the plugins. Before I think the build of the plugins was failing, Now compiles, but building my game fails now, I’m getting this:
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_151345_1541325657441_634”}[/ATTACH]
It says “Unrecognized shader frecuency” for FGlobalComputeShader…
I also updated OceanPlugin.Build.cs, and ComputeShaderDevPlugin.Build.cs, I basically modified the public/private include paths like this (I read somewhere that is the format UE 4.20 wants):
PublicIncludePaths.AddRange(
new string] {
Path.Combine(ModuleDirectory, "Public")
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string] {
Path.Combine(ModuleDirectory, "Private"),
// ... add other private include paths required here ...
}
);
I think I’m close to a fix, but I’m stuck at this shader error…
Any ideas?
I’ll submit a PR if I finally manage to get this working.
Thank you.