How i fire off an event from my Pawn to my Level-Blueprint ?
From my Level-Blueprint to my Pawn i can simply go with a Interface Event.
From an BP-Actor in the Leven i can use an Event-Dispatcher to fire off something in my Level-Blueprint…
But how do i fire off an event from my Pawn to my Level-Blueprint ?
What i want to do is play an MatineeActor from my Level when my Pawn Health reached 0.
So i need something to communicate to my Level-Blueprint from my Pawn.
Or is there another why to start the Matinee from my Pawn ?
I`m sorry if the Pawn to my Level-Blueprint Communication has already been answered before.
I used the Search Function but could not find it.
Use Event-Dispatcher, thanks to unreal framework you always have a direct access to the player, soo you can get the contoller, cast the player and bind the event.
No worry, but if you ever want to do multiplayer, it’s still better to do it from pawn itself to gamemode. As you don’t have to figure out what index belong to which player that way.