# Communication between AIController class and BTTask\_BlueprintBase class

**URL:** <https://forums.unrealengine.com/t/communication-between-aicontroller-class-and-bttask-blueprintbase-class/286236>\
**Category:** AI\
**Tags:** Behavior-Tree, aicontroller, unreal-engine, Blueprint, question\
**Created:** [June 18, 2014, 7:23pm UTC](https://forums.unrealengine.com/t/communication-between-aicontroller-class-and-bttask-blueprintbase-class/286236 "2014-06-18T19:23:40Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 19, 2014, 1:34pm UTC](https://forums.unrealengine.com/t/communication-between-aicontroller-class-and-bttask-blueprintbase-class/286236/6 "2014-06-19T13:34:50Z")

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Hi ,

We are happy to report that this is not a bug. There are a few things that need to be altered within your blueprints to provide the functionality you are looking for. To get more information on the Behavior Tree and AI Blueprint functionality, please have a look at a few of these links, they should be able to assist you further:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[Blueprint Cast to AI node Just will not work! Help](https://forums.unrealengine.com/showthread.php?9268-Blueprint-Cast-to-AI-node-Just-will-not-work%21-Help&highlight=AI%2BBlueprint)**
>
> Hey Guys, ive started looking through the Shootergame blueprints for examples. In the BOT Blueprint there is a cast to shooterAIcontroller node but i can’t find out why i can’t create one, Ive built my own example game using the AI base code from...

> **[How to set Blackboard entries in blueprint (not part of a behavior tree)](https://forums.unrealengine.com/showthread.php?10380-How-to-set-Blackboard-entries-in-blueprint-%28not-part-of-a-behavior-tree%29&highlight=AI%2BBlueprint)**
>
> I want to set an enum entry in my AIController blueprint when player presses a key, but it doesn’t work. “Get Blackboard Value as Name” always returns a null value. I create an enum called ENUM\_TaskTypes, and have an enum entry in Blackboard. Does...

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