# Communication between AI Characters

**URL:** <https://forums.unrealengine.com/t/communication-between-ai-characters/447659>\
**Category:** AI\
**Tags:** ai-navigation, damage-sense, detour-crowd-ai-cont, unreal-engine, question\
**Created:** [April 22, 2019, 6:45pm UTC](https://forums.unrealengine.com/t/communication-between-ai-characters/447659 "2019-04-22T18:45:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![M1nsDev](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/m1nsdev/32/902858_2.png) [@M1nsDev](https://forums.unrealengine.com/u/M1nsDev)\
**Post date:** [April 22, 2019, 6:45pm UTC](https://forums.unrealengine.com/t/communication-between-ai-characters/447659/1 "2019-04-22T18:45:27Z")

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Hey there,

I have one classic enemy ai character class (walk to random points, chasing player, attacking player) and currently I am trying to let the AI’s “communicate”. So when I shoot one of them and he get damage with the “Event Any Damage” the other AI’s in his range, for example a distance of 2000, also attack the “Damage Causer”.

Someone has a solution for me?

Best regards  
M1nsDev
