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Communicating Between Levels // Help!

So basically, my game has loading screens that occur when entering different rooms and places etc. The way I’ve done it, is that when entering a room it opens a different level that is that room.

The issue is this: When you overlap a trigger box on level A, it triggers an object to move on level B - How would I achieve this communication between level blueprints?

Thanks,
Kai

There is a function called Remote Event that will try to find and call an event in all other levels. That is probably the simplest method.

Great, thanks for the quickest of quick replies!