# Common UI is consuming Bottom Face Button inputs (UE 5.4)

**URL:** <https://forums.unrealengine.com/t/common-ui-is-consuming-bottom-face-button-inputs-ue-5-4/1917734>\
**Category:** UI\
**Tags:** unreal-engine, question\
**Created:** [June 26, 2024, 7:54pm UTC](https://forums.unrealengine.com/t/common-ui-is-consuming-bottom-face-button-inputs-ue-5-4/1917734 "2024-06-26T19:54:05Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Oxmox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Oxmox](https://forums.unrealengine.com/u/Oxmox)\
**Post date:** [August 18, 2025, 9:34am UTC](https://forums.unrealengine.com/t/common-ui-is-consuming-bottom-face-button-inputs-ue-5-4/1917734/4 "2025-08-18T09:34:14Z")

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I have to revive this post, because i was struggeling with the same problem and i think i found the solution.  
The cause of the problem is the setting:  
CommonUI.ShouldVirtualAcceptSimulateMouseButton

If you deactivate it with (standard is true):  
CommonUI.ShouldVirtualAcceptSimulateMouseButton = 0

the Gamepad Face Down Button is not simulating a mouse click anymore and the implemented input action for the Face Down Button is working correctly.

Edit: I just saw the console command got added in UE5.6  
For versions \<5.6 the only solution would be to override `ShouldVirtualAcceptSimulateMouseButton` in your FCommonAnalogCursor class

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