# commercial fees for rendering images

**URL:** <https://forums.unrealengine.com/t/commercial-fees-for-rendering-images/484072>\
**Category:** Rendering\
**Tags:** image, commercial-use, unreal-engine, Rendering, question\
**Created:** [May 31, 2021, 10:33pm UTC](https://forums.unrealengine.com/t/commercial-fees-for-rendering-images/484072 "2021-05-31T22:33:47Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ohneeinennamen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ohneeinennamen](https://forums.unrealengine.com/u/ohneeinennamen)\
**Post date:** [May 31, 2021, 10:33pm UTC](https://forums.unrealengine.com/t/commercial-fees-for-rendering-images/484072/1 "2021-05-31T22:33:47Z")

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My question is about the license model for rendered(UE) images, would used in a 2D browser game. **No** Unreal Engine. And same for Video material, rendered in UE.

The 5% rule is for Unreal Engine **Games** , easy to understand, but i am not sure how it works with render images from the UE.

**Case 1:** i bought thousend dollars 3D models for Cinema. When i render my objects in the UE and use it (final images) in my **self** programmed game. Which license contracts would be necessary, how much will it cost me?

**Case 2:** i am expanding my 3D scene with more models from the free UE library (marketplace). how much will it cost me after i release my browser game?

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**Author:** ![SlayerGoury](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/slayergoury/32/979976_2.png) [@SlayerGoury](https://forums.unrealengine.com/u/SlayerGoury)\
**Post date:** [June 5, 2021, 8:17pm UTC](https://forums.unrealengine.com/t/commercial-fees-for-rendering-images/484072/2 "2021-06-05T20:17:30Z")

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Firstly, why not just use Blender?  
Secondly, it seems you don’t owe Epic any money in your general case:

> “Non-Engine Product” means a Product  
> made using the Licensed Technology  
> that does not include any Engine Code  
> or any Paid Content Distributed in  
> uncooked source format (in each case,  
> including as modified by you under the  
> License) and does not require any  
> Engine Code (including as modified by  
> you under the License) to run. For  
> example, and subject to the foregoing,  
> you may freely Distribute  
> non-interactive linear media products  
> (e.g., broadcast or streamed video  
> files, cartoons, movies, or images)  
> rendered using the Engine Code, and  
> asset files (other than UE-Only  
> Content) developed or used with the  
> Engine Code, including in products  
> that use or rely on other video game  
> engines.  
> …  
> no advance notice is  
> required for Distribution of  
> Non-Engine Products.  
> …  
> no royalty is  
> owed on the following forms of  
> revenue:  
> …  
> 5. Revenue from a Non-Engine Product;

As for those particular cases, read those marketplaces license agreements.  
IIRC, UE marketplace is for UE-only use, meaning that you probably shouldn’t.

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**Author:** ![ohneeinennamen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ohneeinennamen](https://forums.unrealengine.com/u/ohneeinennamen)\
**Post date:** [June 7, 2021, 3:42pm UTC](https://forums.unrealengine.com/t/commercial-fees-for-rendering-images/484072/3 "2021-06-07T15:42:58Z")

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Hi, thank you for your time 🙂  
i have never worked in Blender. so no experience. My movies so far i have rendered in Octane. I was amazed by the quality of UE. And the variety of 3D models. Unfortunately there are no postapocalyptic 3d models for Cinema. Thats the problem. Or they are unaffordable. The selection of dirty apocalyptic and natural models for the UE i find fantastic. That’s why I thought about rendering my material for the online game and my board game with the UE and models that you can buy on the marketplace.
