Command Prompt 3D Widget?

My friend and I are trying to create a first person shooter game with terminals throughout the map. we haven’t entirely planned everything out but we’re thinking we can make terminals used to open locked doors or activate turrets. I’ve messed around with 3D widgets and I managed to make a terminal that accepts input from the keyboard and displays a message inside the widget. But we soon came to realize we wanted to continue our terminal with c++. So my question is can we run a command prompt from visual studio (Our terminal) inside unreal engine similar to a widget (or just have a floating window of a command prompt)? My other solution would be to convert c++ into blueprints or the other way around. But i’m not sure how to do that either. Any help is appreciated. Thanks! :slight_smile:

Do you want it to actually use the Visual Studio command prompt and language or …?