pawn movement
Strangely enough, when I don’t branch I get no errors but the pawns land on each other. When I do branch they start apart but I get errors/warning when I close PIE… the kind of errors that dont’ seem to refer to what’s actually causing the problem.
I gave up and went to sleep.
One of my moving pawns was updating one both monitors and the other was not (and I couldn’t control it when that window was active).
There’s a little gap in my knowledge … your input events (like move forward and turn) must be repeated exactly, or they only apply in the context of your game example?