Come Learn Blueprint Multiplayer with me! (aka 's a Glutton for Punishment)

I was looking over this thread and while yes it will work logically, there may be an issue with sending so many RPCs which are designed for transient actions as opposed to state. So sending an RPC for movement would be deadly in terms of a larger scaled game. Typically you don’t want to be running RPCs for movement. Unless I am wrong about this. RPCs were designed for non-reliable actions (mostly), and because movement is so important, it could cause many issues in the grand scheme of things.