I got volume spawn bp kinda of working already, so the next step would be respawning.
Also, if you see the diagram at the bottom of this link: https://docs.unrealengine.com/latest/INT/Programming/Gameplay/Framework/QuickReference/index.html
It tells you that HUD is contained within player controller, and gamemodes are suppose to handle respawning and let player controller to repossess newly spawned pawn.