, good work. I like the combined force vector idea. I was wondering if you were getting any actual movement? I ask because as far as I know, the Authority (Server-side) Pawn won’t be receiving input (Well, maybe it would on a listen server?). As far as I could figure, that only happens with client-side Pawns. So when you use the Authority switch to guard your inputs, you are effectively stopping them from happening. This is also why I don’t bother putting the Authority guard on my inputs.
Second, and something that’s less important but might be of concern: Rep-Notify events only happen AFTER the frame has finished, whereas RPC calls are called immediately. For input, this can have an effect on latency, however I’d assume that ping and network latency would have a far greater effect. This can also cause some issues with things that happen very quickly (Less than a frame), as only the value at the end of the frame is considered, and if it hasn’t changed since the previous frame, the rep-notify won’t fire as the variable won’t have changed.
[Quote]