Combining PSO Precaching and Bundled PSOs

Hi there,

Shouldn’t PSO precaching skip jobs if the PSO already exists in the bundled cache?

Yes, as far as I know, that is the intended behavior. If you suspect you are still missing PSOs in your bundled cache, then you can try the following the steps in from our public documentation validate your PSO collection process: https://dev.epicgames.com/documentation/en\-us/unreal\-engine/manually\-creating\-bundled\-pso\-caches\-in\-unreal\-engine\#testingpsocoverage.

Once you have established that all of the required PSOs have been bundled, you can also validate what PSOs are being picked up by the precaching. For this, I would suggest not turning off the system and instead follow the guide we have laid out under the following link to log what you are missing: https://dev.epicgames.com/documentation/en\-us/unreal\-engine/pso\-precaching\-for\-unreal\-engine\#validationandtracking. Following those two steps should get you a clear overview of what PSOs you might be missing and implement steps to pick up the missing ones. Please let me know if you have any questions about this.

Cheers,

Tim